Fix the mouse hide problem.
The quake code, as it is, does not hide the mouse when you use it. The pointer would remain visible and jitter around a fixed point in the middle of the screen - very annoying. I found the following simple fix in a mail archive about glx development at: http://lists.openprojects.net/pipermail/glx-dev/1999-October/000994.html
See the patch listing and the link to download it below, or you can make the changes yourself.
cd q1src/QW/client edit the file: gl_vidlinuxglx.c |
At the top of the function called install_grabs(void) (Line 234), add the following code:
static void install_grabs(void) { /* vars to make blank cursor */ Pixmap blank; XColor dummy; char data[1] = {0}; Cursor cursor; /* make a blank cursor */ blank = XCreateBitmapFromData (dpy, win, data, 1, 1); if(blank == None) fprintf(stderr, "error: out of memory.\n"); cursor = XCreatePixmapCursor(dpy, blank, blank, &dummy, &dummy, 0, 0); XFreePixmap (dpy, blank); Con_Printf("Cursor blanked.\n"); |
The 8th parameter to XGrabPointer should be changed from "None" to "cursor" to use the blank cursor:
XGrabPointer(dpy, win, True, 0, GrabModeAsync, GrabModeAsync, win, cursor, CurrentTime); |
This fix might work for the other client builds if you make similar changes in the appropriate *vid*.c file. As it is, this creates a memory leak as it allocates another Cursor object everytime through and doesn't call XFreeCursor() but this is probably not a problem since I don't think a 1x1 cursor is using much memory. If you want, you can apply the following patch against q1src/QW/client/gl_vidlinuxglx.c (patch gl_vidlinuxglx.c patchfile). Just cut and paste the contents between the begin/end patchfile lines into a file called gl_vidlinuxglx.c.patch (or whatever you want to call it). Save patchfile in the q1src/QW/client directory where gl_vidlinuxglx.c is. Then run the command:
patch gl_vidlinuxglx.c gl_vidlinuxglx.c.patch |
This patch file will make gl_vidlinuxglx.c such that it doesn't have any memory leak. You can download this patch file at: http://www.comptechnews.com/~reaster/mini-HOWTO/LinuxGL-QuakeWorld-mini-HOWTO/gl_vidlinuxglx.c.patch.
*************************** begin patchfile ************************************ *** q1src-p/QW/client/gl_vidlinuxglx.c Tue Dec 21 18:45:54 1999 --- gl_vidlinuxglx.c Sat Aug 19 20:47:42 2000 *************** *** 1,22 **** ! /* ! Copyright (C) 1996-1997 Id Software, Inc. ! ! This program is free software; you can redistribute it and/or ! modify it under the terms of the GNU General Public License ! as published by the Free Software Foundation; either version 2 ! of the License, or (at your option) any later version. ! ! This program is distributed in the hope that it will be useful, ! but WITHOUT ANY WARRANTY; without even the implied warranty of ! MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ! ! See the GNU General Public License for more details. ! ! You should have received a copy of the GNU General Public License ! along with this program; if not, write to the Free Software ! Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ! ! */ #include <termios.h> #include <sys/ioctl.h> #include <sys/stat.h> --- 1,22 ---- ! /* ! Copyright (C) 1996-1997 Id Software, Inc. ! ! This program is free software; you can redistribute it and/or ! modify it under the terms of the GNU General Public License ! as published by the Free Software Foundation; either version 2 ! of the License, or (at your option) any later version. ! ! This program is distributed in the hope that it will be useful, ! but WITHOUT ANY WARRANTY; without even the implied warranty of ! MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ! ! See the GNU General Public License for more details. ! ! You should have received a copy of the GNU General Public License ! along with this program; if not, write to the Free Software ! Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ! ! */ #include <termios.h> #include <sys/ioctl.h> #include <sys/stat.h> *************** *** 66,71 **** --- 66,74 ---- static int scr_width, scr_height; + /* blank cursor - gets initialized in VID_Init, freed in VID_Shutdown */ + Cursor cursor; + /*-----------------------------------------------------------------------*/ //int texture_mode = GL_NEAREST; *************** *** 236,243 **** 0, GrabModeAsync, GrabModeAsync, win, ! None, CurrentTime); #ifdef USE_DGA XF86DGADirectVideo(dpy, DefaultScreen(dpy), XF86DGADirectMouse); --- 239,247 ---- 0, GrabModeAsync, GrabModeAsync, win, ! cursor, CurrentTime); + Con_Printf("Cursor blanked.\n"); #ifdef USE_DGA XF86DGADirectVideo(dpy, DefaultScreen(dpy), XF86DGADirectMouse); *************** *** 350,355 **** --- 354,360 ---- if (!ctx) return; + XFreeCursor(dpy, cursor); glXDestroyContext(dpy, ctx); } *************** *** 602,608 **** unsigned long mask; Window root; XVisualInfo *visinfo; ! S_Init(); Cvar_RegisterVariable (&vid_mode); --- 607,617 ---- unsigned long mask; Window root; XVisualInfo *visinfo; ! /* vars to make blank cursor */ ! Pixmap blank; ! XColor dummy; ! char data[1] = {0}; ! S_Init(); Cvar_RegisterVariable (&vid_mode); *************** *** 701,706 **** --- 710,720 ---- Con_SafePrintf ("Video mode %dx%d initialized.\n", width, height); vid.recalc_refdef = 1; // force a surface cache flush + + blank = XCreateBitmapFromData(dpy, win, data, 1, 1); + if(blank == None) fprintf(stderr, "error: out of memory.\n"); + cursor = XCreatePixmapCursor(dpy, blank, blank, &dummy, &dummy, 0, 0); + XFreePixmap(dpy, blank); } void Sys_SendKeyEvents(void) *************************** end patchfile ************************************ |
It is handy to bind some keys at the quake console to toggle mouse grabbing:
bind q "_windowed_mouse 0" bind w "_windowed_mouse 1" |
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