The lament program draws an animation of a particular puzzle box
repeatedly solving itself.
OPTIONS
lament
accepts the following options:
-window
Draw on a newly-created window. This is the default.
-root
Draw on the root window.
-install
Install a private colormap for the window.
-visual visual
Specify which visual to use. Legal values are the name of a visual class,
or the id number (decimal or hex) of a specific visual.
-texture
Use texture maps. This is the default.
-no-texture
Do not use texture maps. This is boring and wrong.
-wireframe
Only draw outlines.
-delay microseconds
How long to pause between frames. Default is 10000, or 0.01 second.
-fps
Display a running tally of how many frames per second are being rendered.
In conjunction with -delay 0, this can be a useful benchmark of
your GL performance.
ENVIRONMENT
DISPLAY
to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global resources
stored in the RESOURCE_MANAGER property.
BUGS
This hack is glacially slow on machines lacking hardware texture support.
Occasionally opens doors, admitting theologians of the Order of the Gash.