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    NAME

         perlbot - Bag'o Object Tricks (the BOT)
    
    
    

    DESCRIPTION

         The following collection of tricks and hints is intended to
         whet curious appetites about such things as the use of
         instance variables and the mechanics of object and class
         relationships.  The reader is encouraged to consult relevant
         textbooks for discussion of Object Oriented definitions and
         methodology.  This is not intended as a tutorial for
         object-oriented programming or as a comprehensive guide to
         Perl's object oriented features, nor should it be construed
         as a style guide.
    
         The Perl motto still holds:  There's more than one way to do
         it.
    
    
    

    OO SCALING TIPS

         1    Do not attempt to verify the type of $self.  That'll
              break if the class is inherited, when the type of $self
              is valid but its package isn't what you expect.  See
              rule 5.
    
         2    If an object-oriented (OO) or indirect-object (IO)
              syntax was used, then the object is probably the
              correct type and there's no need to become paranoid
              about it.  Perl isn't a paranoid language anyway.  If
              people subvert the OO or IO syntax then they probably
              know what they're doing and you should let them do it.
              See rule 1.
    
         3    Use the two-argument form of bless().  Let a subclass
              use your constructor.  See the INHERITING A CONSTRUCTOR
              entry elsewhere in this document.
    
         4    The subclass is allowed to know things about its
              immediate superclass, the superclass is allowed to know
              nothing about a subclass.
    
         5    Don't be trigger happy with inheritance.  A "using",
              "containing", or "delegation" relationship (some sort
              of aggregation, at least) is often more appropriate.
              See the OBJECT RELATIONSHIPS entry elsewhere in this
              document, the USING RELATIONSHIP WITH SDBM entry
              elsewhere in this document, and the section on
              "DELEGATION".
    
         6    The object is the namespace.  Make package globals
              accessible via the object.  This will remove the guess
              work about the symbol's home package.  See the CLASS
              CONTEXT AND THE OBJECT entry elsewhere in this
              document.
    
         7    IO syntax is certainly less noisy, but it is also prone
              to ambiguities that can cause difficult-to-find bugs.
              Allow people to use the sure-thing OO syntax, even if
              you don't like it.
    
         8    Do not use function-call syntax on a method.  You're
              going to be bitten someday.  Someone might move that
              method into a superclass and your code will be broken.
              On top of that you're feeding the paranoia in rule 2.
    
         9    Don't assume you know the home package of a method.
              You're making it difficult for someone to override that
              method.  See the THINKING OF CODE REUSE entry elsewhere
              in this document.
    
    
    

    INSTANCE VARIABLES

         An anonymous array or anonymous hash can be used to hold
         instance variables.  Named parameters are also demonstrated.
    
                 package Foo;
    
                 sub new {
                         my $type = shift;
                         my %params = @_;
                         my $self = {};
                         $self->{'High'} = $params{'High'};
                         $self->{'Low'}  = $params{'Low'};
                         bless $self, $type;
                 }
    
                 package Bar;
    
                 sub new {
                         my $type = shift;
                         my %params = @_;
                         my $self = [];
                         $self->[0] = $params{'Left'};
                         $self->[1] = $params{'Right'};
                         bless $self, $type;
                 }
    
                 package main;
    
                 $a = Foo->new( 'High' => 42, 'Low' => 11 );
                 print "High=$a->{'High'}\n";
                 print "Low=$a->{'Low'}\n";
    
                 $b = Bar->new( 'Left' => 78, 'Right' => 40 );
                 print "Left=$b->[0]\n";
                 print "Right=$b->[1]\n";
    
    
    
    

    SCALAR INSTANCE VARIABLES

         An anonymous scalar can be used when only one instance
         variable is needed.
    
                 package Foo;
    
                 sub new {
                         my $type = shift;
                         my $self;
                         $self = shift;
                         bless \$self, $type;
                 }
    
                 package main;
    
                 $a = Foo->new( 42 );
                 print "a=$$a\n";
    
    
    
    

    INSTANCE VARIABLE INHERITANCE

         This example demonstrates how one might inherit instance
         variables from a superclass for inclusion in the new class.
         This requires calling the superclass's constructor and
         adding one's own instance variables to the new object.
    
                 package Bar;
    
                 sub new {
                         my $type = shift;
                         my $self = {};
                         $self->{'buz'} = 42;
                         bless $self, $type;
                 }
    
                 package Foo;
                 @ISA = qw( Bar );
    
                 sub new {
                         my $type = shift;
                         my $self = Bar->new;
                         $self->{'biz'} = 11;
                         bless $self, $type;
                 }
    
                 package main;
    
                 $a = Foo->new;
                 print "buz = ", $a->{'buz'}, "\n";
                 print "biz = ", $a->{'biz'}, "\n";
    
    
    
    

    OBJECT RELATIONSHIPS

         The following demonstrates how one might implement
         "containing" and "using" relationships between objects.
    
                 package Bar;
    
                 sub new {
                         my $type = shift;
                         my $self = {};
                         $self->{'buz'} = 42;
                         bless $self, $type;
                 }
    
                 package Foo;
    
                 sub new {
                         my $type = shift;
                         my $self = {};
                         $self->{'Bar'} = Bar->new;
                         $self->{'biz'} = 11;
                         bless $self, $type;
                 }
    
                 package main;
    
                 $a = Foo->new;
                 print "buz = ", $a->{'Bar'}->{'buz'}, "\n";
                 print "biz = ", $a->{'biz'}, "\n";
    
    
    
    

    OVERRIDING SUPERCLASS METHODS

         The following example demonstrates how to override a
         superclass method and then call the overridden method.  The
         SUPER pseudo-class allows the programmer to call an
         overridden superclass method without actually knowing where
         that method is defined.
    
                 package Buz;
                 sub goo { print "here's the goo\n" }
    
                 package Bar; @ISA = qw( Buz );
                 sub google { print "google here\n" }
    
                 package Baz;
                 sub mumble { print "mumbling\n" }
    
                 package Foo;
                 @ISA = qw( Bar Baz );
    
    
    
                 sub new {
                         my $type = shift;
                         bless [], $type;
                 }
                 sub grr { print "grumble\n" }
                 sub goo {
                         my $self = shift;
                         $self->SUPER::goo();
                 }
                 sub mumble {
                         my $self = shift;
                         $self->SUPER::mumble();
                 }
                 sub google {
                         my $self = shift;
                         $self->SUPER::google();
                 }
    
                 package main;
    
                 $foo = Foo->new;
                 $foo->mumble;
                 $foo->grr;
                 $foo->goo;
                 $foo->google;
    
    
    
    

    USING RELATIONSHIP WITH SDBM

         This example demonstrates an interface for the SDBM class.
         This creates a "using" relationship between the SDBM class
         and the new class Mydbm.
    
                 package Mydbm;
    
                 require SDBM_File;
                 require Tie::Hash;
                 @ISA = qw( Tie::Hash );
    
    
    
                 sub TIEHASH {
                     my $type = shift;
                     my $ref  = SDBM_File->new(@_);
                     bless {'dbm' => $ref}, $type;
                 }
                 sub FETCH {
                     my $self = shift;
                     my $ref  = $self->{'dbm'};
                     $ref->FETCH(@_);
                 }
                 sub STORE {
                     my $self = shift;
                     if (defined $_[0]){
                         my $ref = $self->{'dbm'};
                         $ref->STORE(@_);
                     } else {
                         die "Cannot STORE an undefined key in Mydbm\n";
                     }
                 }
    
                 package main;
                 use Fcntl qw( O_RDWR O_CREAT );
    
                 tie %foo, "Mydbm", "Sdbm", O_RDWR|O_CREAT, 0640;
                 $foo{'bar'} = 123;
                 print "foo-bar = $foo{'bar'}\n";
    
                 tie %bar, "Mydbm", "Sdbm2", O_RDWR|O_CREAT, 0640;
                 $bar{'Cathy'} = 456;
                 print "bar-Cathy = $bar{'Cathy'}\n";
    
    
    
    

    THINKING OF CODE REUSE

         One strength of Object-Oriented languages is the ease with
         which old code can use new code.  The following examples
         will demonstrate first how one can hinder code reuse and
         then how one can promote code reuse.
    
         This first example illustrates a class which uses a fully-
         qualified method call to access the "private" method BAZ().
         The second example will show that it is impossible to
         override the BAZ() method.
    
                 package FOO;
    
    
    
                 sub new {
                         my $type = shift;
                         bless {}, $type;
                 }
                 sub bar {
                         my $self = shift;
                         $self->FOO::private::BAZ;
                 }
    
                 package FOO::private;
    
                 sub BAZ {
                         print "in BAZ\n";
                 }
    
                 package main;
    
                 $a = FOO->new;
                 $a->bar;
    
         Now we try to override the BAZ() method.  We would like
         FOO:\fIs0:bar() to call GOOP:\fIs0:BAZ(), but this cannot
         happen because FOO:\fIs0:bar() explicitly calls
         FOO:\fIs0:private::BAZ().
    
                 package FOO;
    
                 sub new {
                         my $type = shift;
                         bless {}, $type;
                 }
                 sub bar {
                         my $self = shift;
                         $self->FOO::private::BAZ;
                 }
    
                 package FOO::private;
    
                 sub BAZ {
                         print "in BAZ\n";
                 }
    
                 package GOOP;
                 @ISA = qw( FOO );
                 sub new {
                         my $type = shift;
                         bless {}, $type;
                 }
    
                 sub BAZ {
                         print "in GOOP::BAZ\n";
                 }
                 package main;
    
                 $a = GOOP->new;
                 $a->bar;
    
         To create reusable code we must modify class FOO, flattening
         class FOO::private.  The next example shows a reusable class
         FOO which allows the method GOOP:\fIs0:BAZ() to be used in
         place of FOO:\fIs0:BAZ().
    
                 package FOO;
    
                 sub new {
                         my $type = shift;
                         bless {}, $type;
                 }
                 sub bar {
                         my $self = shift;
                         $self->BAZ;
                 }
    
                 sub BAZ {
                         print "in BAZ\n";
                 }
    
                 package GOOP;
                 @ISA = qw( FOO );
    
                 sub new {
                         my $type = shift;
                         bless {}, $type;
                 }
                 sub BAZ {
                         print "in GOOP::BAZ\n";
                 }
    
                 package main;
    
                 $a = GOOP->new;
                 $a->bar;
    
    
    
    

    CLASS CONTEXT AND THE OBJECT

         Use the object to solve package and class context problems.
         Everything a method needs should be available via the object
         or should be passed as a parameter to the method.
    
         A class will sometimes have static or global data to be used
         by the methods.  A subclass may want to override that data
         and replace it with new data.  When this happens the
         superclass may not know how to find the new copy of the
         data.
         This problem can be solved by using the object to define the
         context of the method.  Let the method look in the object
         for a reference to the data.  The alternative is to force
         the method to go hunting for the data ("Is it in my class,
         or in a subclass?  Which subclass?"), and this can be
         inconvenient and will lead to hackery.  It is better just to
         let the object tell the method where that data is located.
    
                 package Bar;
    
                 %fizzle = ( 'Password' => 'XYZZY' );
    
                 sub new {
                         my $type = shift;
                         my $self = {};
                         $self->{'fizzle'} = \%fizzle;
                         bless $self, $type;
                 }
    
                 sub enter {
                         my $self = shift;
    
                         # Don't try to guess if we should use %Bar::fizzle
                         # or %Foo::fizzle.  The object already knows which
                         # we should use, so just ask it.
                         #
                         my $fizzle = $self->{'fizzle'};
    
                         print "The word is ", $fizzle->{'Password'}, "\n";
                 }
    
                 package Foo;
                 @ISA = qw( Bar );
    
                 %fizzle = ( 'Password' => 'Rumple' );
    
                 sub new {
                         my $type = shift;
                         my $self = Bar->new;
                         $self->{'fizzle'} = \%fizzle;
                         bless $self, $type;
                 }
    
                 package main;
    
                 $a = Bar->new;
                 $b = Foo->new;
                 $a->enter;
                 $b->enter;
    
    
    
    

    INHERITING A CONSTRUCTOR

         An inheritable constructor should use the second form of
         bless() which allows blessing directly into a specified
         class.  Notice in this example that the object will be a BAR
         not a FOO, even though the constructor is in class FOO.
    
                 package FOO;
    
                 sub new {
                         my $type = shift;
                         my $self = {};
                         bless $self, $type;
                 }
    
                 sub baz {
                         print "in FOO::baz()\n";
                 }
    
                 package BAR;
                 @ISA = qw(FOO);
    
                 sub baz {
                         print "in BAR::baz()\n";
                 }
    
                 package main;
    
                 $a = BAR->new;
                 $a->baz;
    
    
    
    

    DELEGATION

         Some classes, such as SDBM_File, cannot be effectively
         subclassed because they create foreign objects.  Such a
         class can be extended with some sort of aggregation
         technique such as the "using" relationship mentioned earlier
         or by delegation.
    
         The following example demonstrates delegation using an
         AUTOLOAD() function to perform message-forwarding.  This
         will allow the Mydbm object to behave exactly like an
         SDBM_File object.  The Mydbm class could now extend the
         behavior by adding custom FETCH() and STORE() methods, if
         this is desired.
    
                 package Mydbm;
    
                 require SDBM_File;
                 require Tie::Hash;
                 @ISA = qw(Tie::Hash);
    
    
                 sub TIEHASH {
                         my $type = shift;
                         my $ref = SDBM_File->new(@_);
                         bless {'delegate' => $ref};
                 }
    
                 sub AUTOLOAD {
                         my $self = shift;
    
                         # The Perl interpreter places the name of the
                         # message in a variable called $AUTOLOAD.
    
                         # DESTROY messages should never be propagated.
                         return if $AUTOLOAD =~ /::DESTROY$/;
    
                         # Remove the package name.
                         $AUTOLOAD =~ s/^Mydbm:://;
    
                         # Pass the message to the delegate.
                         $self->{'delegate'}->$AUTOLOAD(@_);
                 }
    
                 package main;
                 use Fcntl qw( O_RDWR O_CREAT );
    
                 tie %foo, "Mydbm", "adbm", O_RDWR|O_CREAT, 0640;
                 $foo{'bar'} = 123;
                 print "foo-bar = $foo{'bar'}\n";
    
    
    
    


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