SDL_FreeSurface- Frees (deletes) a SDL_Surface
#include "SDL.h"
void SDL_FreeSurface(SDL_Surface *surface);
Frees the resources used by a previously created SDL_Surface. If the surface was created using SDL_CreateRGBSurfaceFrom then the pixel data is not freed.
SDL_CreateRGBSurface SDL_CreateRGBSurfaceFrom
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Created 1996-2024 by Maxim Chirkov Добавить, Поддержать, Вебмастеру |