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SDL_GL_SetAttribute (3)
  • >> SDL_GL_SetAttribute (3) ( Разные man: Библиотечные вызовы )
  •  

    NAME

    SDL_GL_SetAttribute- Set a special SDL/OpenGL attribute
     
    

    SYNOPSIS

    #include "SDL.h"

    int SDL_GL_SetAttribute(SDL_GLattr attr, int value);  

    DESCRIPTION

    Sets the OpenGL attribute attr to value. The attributes you set don't take effect until after a call to SDL_SetVideoMode. You should use SDL_GL_GetAttribute to check the values after a SDL_SetVideoMode call.  

    RETURN VALUE

    Returns 0 on success, or -1 on error.  

    EXAMPLE

    SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
    SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
    SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
    SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
    SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
    if ( (screen=SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL )) == NULL ) {
      fprintf(stderr, "Couldn't set GL mode: %s
    ", SDL_GetError());
      SDL_Quit();
      return;
    }
    

    Note:

    The SDL_DOUBLEBUF flag is not required to enable double buffering when setting an OpenGL video mode. Double buffering is enabled or disabled using the SDL_GL_DOUBLEBUFFER attribute.

     

    SEE ALSO

    SDL_GL_GetAttribute, GL Attributes


     

    Index

    NAME
    SYNOPSIS
    DESCRIPTION
    RETURN VALUE
    EXAMPLE
    SEE ALSO


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