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Интерактивная система просмотра системных руководств (man-ов)

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SDL_MouseMotionEvent (3)
  • >> SDL_MouseMotionEvent (3) ( Разные man: Библиотечные вызовы )
  •  

    NAME

    SDL_MouseMotionEvent- Mouse motion event structure
     
    

    STRUCTURE DEFINITION

    typedef struct{
      Uint8 type;
      Uint8 state;
      Uint16 x, y;
      Sint16 xrel, yrel;
    } SDL_MouseMotionEvent;
    

     

    STRUCTURE DATA

    type
    SDL_MOUSEMOTION
    state
    The current button state
    x, y
    The X/Y coordinates of the mouse
    xrel, yrel
    Relative motion in the X/Y direction
     

    DESCRIPTION

    SDL_MouseMotionEvent is a member of the SDL_Event union and is used when an event of type SDL_MOUSEMOTION is reported.

    Simply put, a SDL_MOUSEMOTION type event occurs when a user moves the mouse within the application window or when SDL_WarpMouse is called. Both the absolute (x and y) and relative (xrel and yrel) coordinates are reported along with the current button states (state). The button state can be interpreted using the SDL_BUTTON macro (see SDL_GetMouseState).

    If the cursor is hidden (SDL_ShowCursor(0)) and the input is grabbed (SDL_WM_GrabInput(SDL_GRAB_ON)), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen. This is currently only implemented on Windows and Linux/Unix-a-likes.  

    SEE ALSO

    SDL_Event, SDL_MouseButtonEvent


     

    Index

    NAME
    STRUCTURE DEFINITION
    STRUCTURE DATA
    DESCRIPTION
    SEE ALSO


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