Tk::Menu::Item - Base class for Menu items
require Tk::Menu::Item;
my $but = $menu->Button(...); $but->configure(...); my $what = $but->cget();
package Whatever; require Tk::Menu::Item; @ISA = qw(Tk::Menu::Item);
sub PreInit { my ($class,$menu,$info) = @_; $info->{'-xxxxx'} = ... my $y = delete $info->{'-yyyy'}; }
Constructors are declared so that $menu->Button(...) etc. do what you would expect.
The "-label" option is pre-processed allowing ~ to be prefixed to the character to derive a "-underline" value. Thus
$menu->Button(-label => 'Goto ~Home',...)
is equivalent to
$menu->Button(-label => 'Goto Home', -underline => 6, ...)
The "Cascade" menu item creates a sub-menu and accepts these options:
-menuitems => [ [Button => '~Quit', -command => [destroy => $mw]], [Checkbutton => '~Oil', -variable => \$oil], ]
The returned object is currently a blessed reference to an array of two items: the containing Menu and the 'label'. Methods "configure" and "cget" are mapped onto underlying "entryconfigure" and "entrycget".
The main purpose of the OO interface is to allow derived item classes to be defined which pre-set the options used to create a more basic item.
There should probably be a PostInit entry point too, or a more widget like defered 'configure'.
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