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glLoadMatrix (3)
  • >> glLoadMatrix (3) ( Разные man: Библиотечные вызовы )
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    NAME

    glLoadMatrixd, glLoadMatrixf
    
    - replace the current matrix with the specified matrix
    

     

    C SPECIFICATION

    void glLoadMatrixd( const GLdouble *m )
    
    
    void glLoadMatrixf(
    const GLfloat *m )
    
    
    
    

    delim $$  

    PARAMETERS

    m
    Specifies a pointer to 16 consecutive values, which are used as the elements of a $4 ~times~ 4$ column-major matrix.
     

    DESCRIPTION

    glLoadMatrix replaces the current matrix with the one whose elements are specified by m. The current matrix is the projection matrix, modelview matrix, or texture matrix, depending on the current matrix mode (see glMatrixMode). The current matrix, M, defines a transformation of coordinates. For instance, assume M refers to the modelview matrix. If $v ~=~ (v[0], v[1], v[2], v[3])$ is the set of object coordinates of a vertex, and m points to an array of $16$ single- or double-precision floating-point values $m[0], m[1],. . .,m[15]$, then the modelview transformation $M(v)$ does the following:


    down 130 {M(v) ~ = ~ {{ left ( matrix {
       ccol { ~m[0] above m[1] above m[2] above m[3] ~}
       ccol { ~m[4] above m[5] above m[6] above m[7] ~}
       ccol { ~m[8] above m[9] above m[10] above m[11] ~}
       ccol { ~m[12]~ above m[13]~ above m[14]~ above m[15]~} } right ) } ~~ times ~~ {left ( matrix { ccol { ~v[0]~ above ~v[1]~ above ~v[2]~ above ~v[3]~ } } right )} }}

    Where ``$times$'' denotes matrix multiplication. Projection and texture transformations are similarly defined.  

    NOTES

    While the elements of the matrix may be specified with single or double precision, the GL implementation may store or operate on these values in less than single precision.  

    ERRORS

    GL_INVALID_OPERATION is generated if glLoadMatrix is executed between the execution of glBegin and the corresponding execution of glEnd.  

    ASSOCIATED GETS

    glGet with argument GL_MATRIX_MODE
    glGet with argument GL_COLOR_MATRIX
    glGet with argument GL_MODELVIEW_MATRIX
    glGet with argument GL_PROJECTION_MATRIX
    glGet with argument GL_TEXTURE_MATRIX  

    SEE ALSO

    glLoadIdentity(3G), glMatrixMode(3G), glMultMatrix(3G), glPushMatrix(3G)


     

    Index

    NAME
    C SPECIFICATION
    PARAMETERS
    DESCRIPTION
    NOTES
    ERRORS
    ASSOCIATED GETS
    SEE ALSO


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