Интерактивная система просмотра системных руководств (man-ов)
glTranslate (3)
>> glTranslate (3) ( Разные man: Библиотечные вызовы )
NAME
glTranslated, glTranslatef
- multiply the current matrix by a translation matrix
C SPECIFICATION
void glTranslated(
GLdouble x,
GLdouble y,
GLdouble z )
void glTranslatef(
GLfloat x,
GLfloat y,
GLfloat z )
delim $$
PARAMETERS
x, y, z
Specify the x, y, and z coordinates of a translation vector.
DESCRIPTION
glTranslate produces a translation by
$("x","y","z")$.
The current matrix
(see
glMatrixMode)
is multiplied by this translation matrix,
with the product replacing the current matrix, as if
glMultMatrix were called with the following matrix
for its argument:
If the matrix mode is either GL_MODELVIEW or GL_PROJECTION,
all objects drawn after a call to glTranslate are translated.
Use glPushMatrix and
glPopMatrix to save and restore
the untranslated coordinate system.
ERRORS
GL_INVALID_OPERATION is generated if glTranslate
is executed between the execution of glBegin
and the corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_MATRIX_MODE glGet with argument GL_COLOR_MATRIX glGet with argument GL_MODELVIEW_MATRIX glGet with argument GL_PROJECTION_MATRIX glGet with argument GL_TEXTURE_MATRIX