Draws some intersecting planes, making use of alpha blending, fog,
textures, and mipmaps, plus a ``frames per second'' meter so that you can
tell how fast your graphics card is... Requires OpenGL.
OPTIONS
-visual visual
Specify which visual to use. Legal values are the name of a visual class,
or the id number (decimal or hex) of a specific visual.
-window
Draw on a newly-created window. This is the default.
-root
Draw on the root window.
-light | -no-light
Use Flat Coloring.
-wire
Render in wireframe instead of solid.
-delay number
Per-frame delay, in microseconds. Default: 10000 (0.01 seconds.).
-image file
The texture map to use.
-quads number
Quad Count. 1 - 50. Default: 5.
-light | -no-light
Whether to enable lighting.
-fog | -no-fog
Whether to enable fog.
-texture | -no-texture
Whether to enable texturing.
-mipmap | -no-mipmap
Whether to enable texture mipmaps.
-blend | -no-blend
Whether to enable blending.
-antialias | -no-antialias
Whether to anti-alias lines.
-texture_quality | -no-texture_quality
Whether to enable texture filtering.
-do_depth | -no-do_depth
Whether to enable depth buffer.
-fps | -no-fps
Whether to show a frames-per-second display at the bottom of the screen.
ENVIRONMENT
DISPLAY
to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global resources
stored in the RESOURCE_MANAGER property.