The glmatrix program draws dropping characters similar to what
is seen in the title sequence of the Wachowski brothers' film,
"The Matrix".
Also see
xmatrix(6x)
for a 2D rendering of the similar effect that appeared on the
computer monitors actually in the movie.
OPTIONS
glmatrix
accepts the following options:
-window
Draw on a newly-created window. This is the default.
-root
Draw on the root window.
-install
Install a private colormap for the window.
-visual visual
Specify which visual to use. Legal values are the name of a visual class,
or the id number (decimal or hex) of a specific visual.
-delay usecs
The delay between frames of the animation, in microseconds: default 30000.
-speed ratio
How fast the glyphs should move; default 1.0. 2.0 means twice as fast,
0.5 means half as fast.
-density percentage
The approximate percentage of the screen that should be filled with
characters at any given time. Default 20%.
-no-fog
By default, glyphs are dimmer the farther away they are. This
argument disables that.
-no-waves
By default, waves of color roll down the columns of glyphs. This
argument disables that.
-binary
Instead of displaying Matrix glyphs, only display ones and zeros.
-hexadecimal
Instead of displaying Matrix glyphs, display hexadecimal digits.
-dna
Instead of displaying Matrix glyphs, display genetic code
(guanine, adenine, thymine, and cytosine.)
-wireframe
Just draw boxes instead of textured characters.
-fps
Display a running tally of how many frames per second are being rendered.
In conjunction with -delay 0, this can be a useful benchmark of
your GL performance.
ENVIRONMENT
DISPLAY
to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global resources
stored in the RESOURCE_MANAGER property.