glsnake
is an imitation of Rubiks' Snake, using OpenGL.
OPTIONS
glsnake
accepts the following options:
-window
Draw on a newly-created window. This is the default.
-root
Draw on the root window.
-install
Install a private colormap for the window.
-visual visual
Specify which visual to use. Legal values are the name of a visual class,
or the id number (decimal or hex) of a specific visual.
-fps
Display a running tally of how many frames per second are being rendered.
In conjunction with -delay 0, this can be a useful benchmark of
your GL performance.
-wireframe
Display the snake in wireframe mode, rather than the default solid mode.
-altcolour
Use the alternate colour scheme for the snake. Shape identification using
colour will be disabled.
-angvel angular
Change the speed at which the snake morphs to a new shape.
-explode distance
Change the distance between the nodes of a snake.
-statictime milliseconds
Change the time between morphs.
-yangvel angle
Change the angle of rotation around the Y axis per frame.
-zangvel angle
Change the angle of rotation around the Z axis per frame.
ENVIRONMENT
DISPLAY
to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global resources
stored in the RESOURCE_MANAGER property.
FILES
/usr/share/glsnake/*.glsnake
This XScreenSaver will attempt to read model files installed with the interactive glsnake.
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.