NAME ico2 - animate an icosahedron or other polyhedron SYNOPSIS ico2 [ -r ] [ -d pattern ] [ -i] [ -dbl ] [ -faces ] [ - noedges ] [ -sleep n ] [ -obj object ] [ -objhelp ] [ - colors color-list ] DESCRIPTION Ico2 displays a wire-frame rotating polyhedron, with hidden lines removed, or a solid-fill polyhedron with hidden faces removed. There are a number of different polyhedra avail- able; adding a new polyhedron to the program is quite sim- ple. OPTIONS -r Display on the root window instead of creating a new window. -d pattern Specify a bit pattern for drawing dashed lines for wire frames. -i Use inverted colors for wire frames. -dbl Use double buffering on the display. This works for either wire frame or solid fill drawings. For solid fill drawings, using this switch results in substan- tially smoother movement. Note that this requires twice as many bit planes as without double buffering. Since some colors are typically allocated by other pro- grams, most eight-bit-plane displays will probably be limited to eight colors when using double buffering. -faces Draw filled faces instead of wire frames. -noedges Don't draw the wire frames. Typically used only when -faces is used. -sleep n Sleep n seconds between each move of the object. -obj object Specify what object to draw. If no object is speci- fied, an icosahedron is drawn. -objhelp Print out a list of the available objects, along with information about each object. -colors colorlist Specify what colors should be used to draw the filled faces of the object. If less colors than faces are given, the colors are reused. ADDING POLYHEDRA If you have the source to ico, it is very easy to add more polyhedra. Each polyhedron is defined in an include file by the name of objname.h, where name is something related to the name of the polyhedron. The format of the include file is defined in the file polyinfo.h. Look at the file objcube.h to see what the exact format of an objname.h file should be, then create your objname.h file in that format. After making the new objname.h file (or copying in a new one from elsewhere), simply do a 'make depend'. This will recreate the file allobjs.h, which lists all of the objname.h files. Doing a 'make' after this will rebuild ico with the new object information. BUGS If -dbl or -colors is specified on a monochrome screen, or if the number of bit planes needed is more than what is available, the server hangs (this is on a Sun 3/60, patches up to 80 applied). A separate color cell is allocated for each name in the - colors list, even when the same name may be specified twice. SEE ALSO ico(6)
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